/* 3DGo Game
 * Copyright (C) 2008 Roman Hwang, Eugene Melnichek

 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation - version 2
 * of the License.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#ifndef _GTPMOVE_H_
#define _GTPMOVE_H_

#include "Color.h"

/*	
	Represent move in GTP.
	Must know boardsize.
	Can convert from IJ form to char form.
	IJ form: board[3][3]
					j
				  0 1 2
				0 . . .		i - row
			i	1 . . .		j - column
				2 . . .

	char form: board[3][3]
				
				  A B C
				3 . . .
				2 . . .		input should be like "d3"
				1 . . .
*/
class GTPMove
{
private:

	/*	Move in IJ form.
		Example: D4, D5...
	*/
	int m_i;
	int m_j;

	/* Color of moving stone */
	Color m_color;

public:

	/* Constructor for move in form */
	GTPMove(const char* _move, Color _color); 
	
	/* Constructor for IJ form */
	GTPMove(int _i, int _j, Color _color);

	/* Get move in char mode */
	void GetChars(char* _output) const;

	/* Get I component of move */
	inline int GetI() const
	{
		return m_i;
	}

	/* Get J component of move */
	inline int GetJ() const
	{ 
		return m_j; 
	}

	/* Get color of moving stone */
	inline Color GetColor() const
	{
		return m_color;
	}

};

#endif
